

This ties in with an improvement in the training module, which is now also focused on the blend of your team rather than just improving raw stats. Now, you can see a pictorial representation of where your players are meant to be during certain situations, so it's much easier to make the most of your set pieces. Previously, you could set individual players to go forward, mark at the near post, go for flick-ons, and such, but it was all quite crude and left to the imagination. Perhaps the most obvious and significant new addition is the set-piece creator, which addresses a key aspect of football management not seen in the series to date. Issues from the previous game have been addressed, so the match engine is better than ever, your interaction with players and the media is more extensive, and training has been revamped yet again. This year's iteration features across-the-board improvements of what has gone before, with tweaks, changes, and minor additions being the order of the day. The 3D match engine looks better than ever. Even those seasoned and battle-scarred from each preceding yearly iteration will find enough in Football Manager 2011 to reward the upgrade, and it's also the most accessible version of the game yet for newcomers. However, the series has never been about grandiose, sweeping changes-and this year's tweaks, such as the improved training system, the redone contract negotiations, and the all-new set-piece creation suite, make this year's game an absolute must-play. UK REVIEW-On paper, it might not look like a whole lot has changed in this year's Football Manager.
